Released 14 days early for members.
The Sims 4: Werewolves Mod

Watch the Mod Walkthrough!

🐺🌙 https://www.youtube.com/watch?v=IKzdRvi2_XQ

***IMPORTANT** - This mod is not compatible with my Werewolves Game Pack Walkstyle Override. They both override the same buff and will cause interactions to not show up if both are installed. This mod automatically includes a default walk replacement for gamepack werewolves.

~

**Compatible with the 02/27/2024 Crystal Creations patch!**

UPDATES:

*03/17/2024

- Updated to fix a bug that caused some features to be broken from the last game patch.


02/28/2024

- Updated for the Crystal Creations patch


07/13/2022 : Werewolves Gamepack Update!!

Well, I knew the day would come, but I certainly didn't expect it to be so soon! The Sims team has put out an official werewolf pack and as promised, I've changed a lot of things about the mod to accommodate the gamepack and its werewolves. There's a lot that has been added and altered, so let's just get right to it!

- First off, my mod werewolves have been renamed thanks to a great suggestion by AS_Princess0421 over on twitter! They will now be referred to as Lycans and are considered a separate occult by the code and the included lore. HOWEVER, werewolf-lycan hybrids are supported by the mod and many changes have been made to enable this, but I recommend downloading the Hybrid Stabilizer Mod to ensure smooth, glitch-free hybrids. Once your sim is a hybrid, their official werewolf form will be the one you edited in CAS.

- More cheats have been added to give players more options! You can now add the lycan lifestate right off the bat on any active sim by enabling testingcheats and shift+clicking them. This includes gamepack werewolves. In fact, you can choose to add the lycan lifestate to ALL WEREWOLVES in the game at once, if you want to! And you can remove the lifestate from selected sims as well. Perks can be directly added without the use of the the Lunar Altar now and the UI for selecting them has been updated.

- Many interactions from the mod have been enabled for gamepack werewolves regardless of whether or not they are a lycan. This includes hunting, gaining perks, using the Moondial, scratching furniture, many social interactions, etc. and these will all contribute to your werewolf's XP. If your sim is a gamepack werewolf only, these interactions will match the icons and pie menus of the gamepack. Interactions have also been updated to include werewolves as targets, such as brawling/fighting, spraying wolfsbane perfume, feeding raw meat, and slaying with the Silver Dagger.

- Gamepack werewolves can be invited to join packs or start their own! The pack can consist of lycans, werewolves, and hybrids in any combination as long as they aren't already part of another pack. Lycans unfortunately cannot join the Wildfangs or the Moonwood Collective, as the trials and many elements of those packs won't work without the official werewolf lifestate.

- Werewolves now have their own Sire/Sired relationship when they turn other sims. This unlocks the same social interactions and abilities as the lycan sire relationship. This will also have the same functionality when it comes to slaying your sim's sire. If your sim slays their sire with the Silver Dagger, this will cure them of the lifestate!

- New lore bits have been added to the Book of the Beast, which will have a small progression of story popups in the form of "chapters" that unlock interactions with the Occult Professor and will explain the origin of lycans as well as tie in some lore from the Fairies vs. Witches mod. ;)

- Multiple small changes have been made. For instance, werewolves with the carnivore temperament can eat raw meat while in human form, the Hematite Amulet and Moonstone Ring have been enabled for werewolves to wear (these reduce their Fury and prevent transforming on full moons), new lunar cycle effects have been added for lycans and will give them different benefits based on the moon phase, the Occult Professor has some new interactions and flavor text, and many more subtle additions!

- MANY, MANY, MANY BUG FIXES. So... many.... *eye twitch*

There are more little things that have been added/changed including updated animations, effects, interaction outcomes, etc., but those were the more important changes to note. Finally, the most important thing to mention, THE WEREWOLVES GAMEPACK IS NOT REQUIRED. It was important to me to allow this mod to retain its original requirements, while incorporating features from the gamepack for those who have it. So, I think I've come to a decent compromise that I hope everyone will like! As always, there are more plans for the future of this mod, so send me your suggestions and keep up with me over on Twitter!

Please let me know if you find any bugs/issues with this update and most of all, ENJOY! :)

One of the most highly requested mods I've been asked to create is finally here!

The Sims 4: Werewolves

With the Werewolves mod, your sims will be able to unleash their inner beast to become a fearsome lycan with supernatural gifts of speed and strength and the not-so-great gifts of shedding and canine breath. But, with the Lycanthrope Lore and Lycanthropy skills, you can combat any of the nasty side effects of being a beast with special perks! Discover the secrets of the lycan life, learn recipes for protection or alteration, fight or play with other lycans or vampires, and definitely think twice before you mate, as raising little pups can be quite a handful!

***This mod requires the Vampires game pack! This is the only pack requirement, but without it, many aspects of the mod WILL NOT function!

There's several aspects of this lifestate to cover, so let's get into it!

How to Start

Much like beginning the journey of becoming a vampire, the world of lycanthropy is discovered with Google! Well, LycanSource.com, actually. Browsing this site on any computer will get your sim started with the Lycanthrope Lore skill. This skill will be the key to unlocking crucial knowledge about being a werewolf as well as protecting yourself against them.

After discovering the skill, your sim can order supplies from the website that will be useful when handling, caring for, or being a lycanthrope. They will also be able to connect with their fellow lycan enthusiasts on an online forum!  One of these chatroom-goers may even be the admin of the website, who has some interesting knowledge to share...

The Occult Professor

One of the role sims included in this mod is the Occult Professor, a teacher at Britechester University, who started the website because of his family's unusual heritage.

*Included with the mod is a set of tray files that contain a premade sim who will fulfill this role. Follow the included installation instructions to ensure he is recognized by the game. If the premade sim is not used, no need to worry, a randomized sim will be used instead, but they will have different social interaction outcomes than Thatcher Wolff!

The Occult Professor will be able to be invited over from the computer once your sim meets them. Once they arrive, you will be able to talk to them about the occult and even purchase occult artifacts from them! This includes things like certain spellbooks, magical ingredients, mystical jewelry, and a very special book about lycanthropy...

If they stay into the evening, be sure to ask them about their concerning complexion. They may share an interesting story with you that has surprising side-effects...

Frequent Animal Attacks

One of the ways to become a lycan is to lure one out into the open. While researching Lycanthrope Lore, your sim will learn that they can take a raw steak, go out into a woodsy area where there have been Frequent Animal Attacks, (A new lot trait that needs to be added in build/buy mode!), and use the steak as bait. If there are any nearby lycans, they are sure to sniff out the bait and will make themselves known! They will probably attack if your sim has such a desirable snack on hand, but they can also choose to provoke the creature.

Becoming a Lycan

Once a sim receives the "Mark of the Beast" buff from being attacked by a lycan, their affliction will progress over the next day or so until they complete the transformation, becoming a lycan themselves. By default, new lycans will receive the "Humanoid" wolf form, but this can be changed to two other variations while in human form. If you want to make this choice even sooner, the option will be available while your sim is still in transition and can also be selected for target sims if you enable testingcheats and shift+click on another sim.

Life As a Lycan

As a lycan, your sim will have several abilities right off the bat, including the ability to hunt. This allows them to find random collectibles such as metals, crystals, insects, elements, etc. and they'll even be able to find specific items if they have the Focused Hunter perk. If your sim has lycan friends or has turned other sims, they'll be able to form packs.

Packs allow your lycans to hunt together, call each other from far away or off-lot, unlocks more socials, and gives your wolves a friendship boost with each other. The initiator of each pack will become the Pack Leader and is responsible for finding new wolves to add to the group, approving any that wish to join, and kicking out any trouble-makers. Pack Leaders will also have a higher chance of succeeding in brawls or fights, but if you believe one of your sims is better fit to lead, they may choose to challenge the leader and Fight for Dominance! The winner of this fight will either remain Pack Leader or take over the title.

Lycans have a new motive called Feral Control. This motive will only decay when your sim is in human form and they're tense, angry, or uncomfortable, using certain powers, or are near wolfsbane. Once this bar reaches zero, your lycan sim will transform against their will and be stuck that way for a length of time that is dictated by their Lycanthropy Skill.

Lycanthropy Skill is gained by doing various activities like hunting, transforming by choice, brawling, using perk abilities, and using the Lunar Altar. As the skill increases, your sim will unlock more perks, their transformation will become less painful and feral changes will be shorter, their Feral Control need will decrease at a slower rate, and they'll be more likely to win brawls and fights.

New Objects

There are a few new build/buy items that have different purposes. The Chiseled Lycanthrope statue, the Lunar Altar, and the Moondial. Each one has its own purpose that can be discovered more through gameplay, but the lycanthrope statue does different things depending on what is placed on it, the Lunar Altar allows your sim to craft certain objects once they build their Lycanthrope Lore skill and gain perks with the Lycanthropy skill, and the Moondial has healing and meditative properties.

Other objects can be acquired through learning the Lycanthrope Lore skill or by purchasing them from the computer or through the Occult Professor. They all have uses that range from protection, to convenience, or even transformation!

Perks

Perks can be gained by increasing the Lycanthropy skill and using the Lunar Altar. As your sim increases the skill, they will unlock more useful perks and abilities that can be acquired if you place the proper offerings on the altar. Most perks simply require one moonstone, but a few will need an extra item or two. To gain a perk, simply max your Lycan XP by hunting, brawling, or using other lycan abilities, wait for nightfall, and place the items to unlock the perk options!

CAS Items

Included in the mod are several CAS items, including the three different types of wolf form. These are the humanoid, hybrid, and beast variations. The humanoid and hybrid forms used Nyx's original meshes as a base with several alterations and retextures, while the beast form is a conversion of Murfeel's Skyrim werewolf mesh from The Sims 3 with my own UV map edit. Each form has 6 different color variants that are based on a range of natural hair colors: Black, Blonde, Brown, Dark Brown, Red, and Grey.

There are many other CAS items, including jewelry and skin overlays, but these are mostly used in gameplay elements.

Acknowledgements:

- A huge thank you to Nyx for creating the first werewolf mod, which was a wonderful starting point for the creation of this mod!

- Thank you to Murfeel for their Skyrim werewolf mesh!

- Thank you to Cepzid for starting the walkstyles and a MASSIVE thank you to thepancake1 for his work on finishing and polishing the walkstyles, helping with animation and gameplay elements, and just generally giving me major help throughout the entirety of creating this mod.

- Major thanks to frankk for helping with scripting elements like adding computer interactions and creating the script that handles the wolf pack system.

- And a huge thank you to several creators that helped me on discord with different issues I ran into during this process. It's really amazing to have a community of people who are so willing to lend a hand and share their knowledge!

Future Plans

As always, I have more ideas for how to improve and add to this mod. I'm completely open to suggestions as long as they are respectful and I take each one into consideration. However, I do have plans for my other mods that I intend to work on before coming back to this one, so please be patient! :)

Thank you so much for supporting me and I hope you enjoy the mod!!!

SpinningPlumbobs

creating Mods for TS4

SpinningPlumbobs

creating Mods for TS4